RAM & ROM

Other Lang
ABP (Address Bit Permuting) ╣ьж╥н╩пРап╦д╠Д
ATC (Access Time from Clock) й╠жс╢Фх║й╠╪Д
BSRAM (Burst pipelined synchronous static RAM) м╩╥╒й╫╧э╣юм╛╡╫╬╡л╛╢Ф╢╒фВ
CAS (Column Address Strobe) ап╣ьж╥©ьжффВ
CCT(Clock Cycle Time) й╠жсжэфз
DB (Deep Buffer) иН╤х╩╨ЁЕ
DDR SDRAM (Double Date Rate SDRAM) к╚йЩ╬щбйSDRAM
DIMM (Dual In-line Memory Modules) к╚жьдзг╤й╫дз╢Фдё©И
DRDRAM (Direct RAMbus DRAM) ж╠╫сRAMbusдз╢Ф
ECC (Error Checking and Correction) ╢МнС╪Л╡ИпчуЩ
EEPROM (Electrically Erasable Programmable ROM) ╣Г╡ап╢©и╠ЮЁлж╩╤а╢Ф╢╒фВ
FM (Flash Memory) ©Лиа╢Ф╢╒фВ
FMD ROM (Fluorescent Material Read Only Memory) с╚╧Бжйж╩╤а╢Ф╢╒фВ
PIROM (Processor Information ROM) ╢╕юМфВпео╒ROM
QBM (Quad Band Memory) кд╠╤╠ъ╢Ьдз╢Ф
RAC (Rambus Asic Cell, Rambus) ╪╞Ёи╣Гб╥╣╔т╙
RAS (Row Address Strobe) пп╣ьж╥©ьжффВ
RDRAM (Rambus Direct RAM) ж╠╫спмRambusRAM
RIMM (RAMBUS In-line Memory Modules) RAMBUSдзг╤й╫дз╢Фдё©И
SDR SDRAM (Single Date Rate) ╣╔йЩ╬щбйSDRAM
SGRAM (Synchronous graphics RAM) м╛╡╫м╪пнкФ╩З╢╒╢ФфВ
SO-DIMM (Small Outline Dual In-line Memory Modules) п║пмк╚жьдзг╤й╫дз╢Фдё©И
SPD (Serial Presence Detect) ╢╝пп╢Фтз╪Л╡И
SRAM (Static Random Access Memory) ╬╡л╛кФ╩З╢Ф╢╒фВ
TSOPs (thin mall outline packages) Ё╛п║пм╥Бв╟
USWV (Uncacheable, Speculative, Write-Combining) ╥г╩╨ЁЕкФ╩З╩Л╨оп╢хК
VCMA (Virtual Channel Memory Architecture) пИдБм╗╣юдз╢Ф╫А╧╧
CPU
AGP (Accelarated Graphic Port) ╪скым╪пн╤к©з
APIC (Advanced Programmable Interrupt Controller) ╦ъ╪╤ЁлпРжп╤о©ьжффВ
BGA (Ball Grid Array) гРв╢╬ьуСееап
CC (Companion Chip) м╛╟Ип╬ф╛
CMOS (Complementary Metal Oxide Semiconductor) ╩╔╡╧╫ПйТяУ╩╞нО╟К╣╪лЕ
CISC (Complex Instruction Set Computing) ╦╢тсж╦аН╪╞╪фкЦ╩З
COB (Cache on board) ╟Еио╪╞Ёи╩╨╢Ф
COD (Cache on Die) п╬ф╛дз╪╞Ёи╩╨╢Ф
CP (Ceramic Package) лу╢и╥Бв╟
CPGA (Ceramic Pin Grid Array) лу╢иуКпму╓╦ЯуСап
CPU (Center Processing Unit) жпяК╢╕юМфВ
DCT (Display Compression Technology) отй╬я╧кУ╪╪йУ
DIB (Dual Independent Bus) к╚жь╤юа╒вэоъ
DP (Dual Processing) к╚╢╕юМфВ
EC (Embedded Controller) н╒пм©ьжффВ
ECRS (Entry Call Return Stack) ╩ь╫п╤яу╩
EPIC (Explicitly Parallel Instruction Computing) гЕнЗф╫ппж╦аН╪фкЦ
FEMMS (Fast Entry/Exit Multimedia State) ©Лкы╫ЬхК/мкЁЖ╤Юц╫лЕв╢л╛
FIFO (First Input First Output) оххКохЁЖ╤сап
FRC (Functional Redundancy Checking) хъсЮ╧╕дэ╪Л╡И,к╚╢╕юМфВ╡еспуБоНльпт
FPU (Float Point Unit) ╦║╣ЦтккЦ╣╔т╙
HL-PBGA ╠МцФП╓жЬ,╦ъдмхх║╒гА╠║пмкэ╫╨гРв╢╬ьуС╥Бв╟
IA (Intel Architecture) с╒ль╤Ш╪э╧╧
ID (identity) ╪Ь╠П╨ебК
IMM (Intel Mobile Module) с╒ль╤Шрф╤╞дё©И
IS (Internal Stack) дзжц╤яу╩
KNI (Katmai New Instructions, Katmai) пбж╦аН╪╞ё╛╪╢MMX2
MMX (MultiMedia Extensions) ╤Юц╫лЕю╘у╧ж╦аН╪╞
NI (Nonё╜Intel) ╥гс╒ль╤Ш
PGA (Pin-Grid Array) рЩ╫емЬ╦ЯуСап,╨д╣Г╢С
PSN (Processor Serial numbers) ╢╕юМфВпРап╨е
PIB (Processor In a Box) ╨пв╟╢╕юМфВ
PPGA (Plastic Pin Grid Array) кэ╫╨уКв╢╬ьуС╥Бв╟
RISC (Reduced Instruction Set Computing) ╬╚╪Рж╦аН╪╞╪фкЦ╩З
SEC (Single Edge Connector) ╣╔╠ъа╛╫сфВ
SIMD (Single Instruction Multiple Data) ╣╔ж╦аН╤ЮйЩ╬щаВ
SOI (Silicon-on-insulator) ╬Ьт╣лЕ╧Хф╛
SSE (Streaming SIMD Extensions) ╣╔р╩ж╦аН╤ЮйЩ╬щаВю╘ЁД
TCP (Tape Carrier Package) ╠║д╓╥Бв╟
TLBs (Translate Look side Buffers) ╥╜рКетйс╩╨ЁЕфВ
VLIW (Very Long Instruction Word) Ё╛Ё╓ж╦аНвж
WHQL (Microsoft Windows Hardware Quality Lab) н╒хМ╧╚к╬йс╢╟с╡╪Чжйа©й╣яИйр
VIDEO
3D (Three Dimensional) хЩн╛
3DS (3D SubSystem) хЩн╛всо╣мЁ
AE (Atmospheric Effects) нМ╩╞п╖╧Ш
AFR (Alternate Frame Rendering) ╫╩лФДжх╬╪╪йУ
Anisotropic Filtering ╦ВоРрЛпт╧Щбк
APPE (Advanced Packet Parsing Engine) тЖг©пнж║╫БнЖрЩгФ
AV (Analog Video) дёдБйсф╣
Back Buffer ╨Сжц╩╨ЁЕ
Backface cutting рЧцФоШЁЩ
Bilinear Filtering к╚оъпт╧Щбк
CEM (Cube Environment Mapping) а╒╥╫╩╥╬ЁсЁиД
CG (Computer Graphics) ╪фкЦ╩ЗиЗЁим╪оЯ
Clipping ╪ТлЫнфюМ
Clock Synthesizer й╠жс╨оЁифВ
Compressed Texture я╧кУнфюМ
Concurrent Command Engine п╜вВцЭаНрЩгФ
Center Processing Unit Utilization жпяК╢╕юМфВу╪сцбй
DAC (Digital to Analog Converter) йЩдё╢╚╩╩фВ
Decal с║╩╗╥╗
DFP (Digital Flat Panel) йЩвжй╫ф╫цФотй╬фВ
DFS Dynamic Flat Shading ╤╞л╛ф╫цФцХс╟
Dithering ╤╤╤╞
Directional Light ╥╫оРпт╧Бт╢
DME Direct Memory Execute ж╠╫сдз╢Фж╢пп
DOF (Depth of Field) ╤Южь╬ЁиН
Dot Texture Blending ╣ЦпмнфюМ╩Л╨м
Double Buffering к╚╩╨ЁЕгЬ
DRI (Direct Rendering Infrastructure) ╩Ы╡Цж╠╫сДжх╬
DVI (Digital Video Interface) йЩвжйсф╣╫ГцФ
DxR (DynamicXTended Resolution) ╤╞л╛©ию╘у╧╥ж╠Фбй
DXTC (Direct X Texture Compress, DirectX) нфюМя╧кУё╛ртS3TCн╙╩Ы╢║
Dynamic Z-buffering ╤╞л╛ZжА╩╨ЁЕгЬ
Edge Anti-aliasing ╠ът╣©╧╬БЁщй╖уФ
Execute Buffers ж╢пп╩╨ЁЕгЬ
Environment Mapped Bump Mapping ╩╥╬Ё╟╪м╧сЁиД
Extended Burst Transactions тЖг©й╫м╩╥╒╢╕юМ
Front Buffer г╟жц╩╨ЁЕ
Frames rate is King ж║йЩн╙мУ
FSAA (Full Scene Antiё╜aliasing) х╚╬╟©╧╬БЁщ
Fog нМ╩╞п╖╧Ш
Flip double buffered ╥╢в╙к╚╩╨╢Ф
Fog table quality нМ╩╞╠М╩╜жй
GART (Graphic Address Remappng Table) м╪пн╣ьж╥жь╩Ф╠М
GPU (Graphics Processing Unit) м╪пн╢╕юМфВ
HAL (Hardware Abstraction Layer) с╡╪ЧЁИоЯ╩╞╡Ц
Hardware motion compensation с╡╪Чтк╤╞╡╧Ё╔
HDTV (high definition television) ╦ъгЕнЗ╤х╣Гйс
HEL (Hardware Emulation Layer) с╡╪ЧдёдБ╡Ц
High triangle count ╦╢тсхЩ╫гпн╪фйЩ
ICD (Installable Client Driver) ©и╟╡в╟©м╩╖╤кгЩ╤╞ЁлпР
IDCT (Inverse Discrete Cosine Transform) ╥га╛пЬ╥╢сЮор╠Д╩╩
Immediate Mode ж╠╫сдёй╫
IPPR (Image Processing and Pattern Recognition) м╪оЯ╢╕юМ╨мдёй╫й╤╠П
Large textures ╢СпмнфюМ
LF (Linear Filtering) оъпт╧Щбкё╛╪╢к╚оъпт╧Щбк
Lightmap ╧БоъсЁиД
Local Peripheral Bus ╬жсР╠ът╣вэоъ
Modulate ╣Вжф╩Л╨о
MPPS (Million Pixels Per Second) ╟ымР╦ЖоЯкь/цК
Multi-Resolution Mesh ╤Южь╥ж╠ФбйвИ╨о
Multi Threaded Bus Master ╤ЮжьжВ©ь
Multitexture ╤ЮжьнфюМ
Partial texture downloads ╡╒ппнфюМ╢╚йД
Parallel Processing Perspective Engine ф╫ппм╦йс╢╕юМфВ
PC (Perspective Correction) м╦йс╬юуЩ
PGC (Parallel Graphics Configuration) ╡╒ппм╪оЯиХжц
Pixel (Picture element) м╪оЯт╙кьё╛сжЁфPоЯкь
Point light р╩╟Ц╣Ц╧Бт╢
To be updated...
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