RAM & ROM |
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Other Lang |
ABP (Address Bit Permuting) |
╣ьж╥н╩пРап╦д╠Д |
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ATC (Access Time from Clock) |
й╠жс╢Фх║й╠╪Д |
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BSRAM (Burst pipelined synchronous static RAM) |
м╩╥╒й╫╧э╣юм╛╡╫╬╡л╛╢Ф╢╒фВ |
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CAS (Column Address Strobe) |
ап╣ьж╥©ьжффВ |
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CCT(Clock Cycle Time) |
й╠жсжэфз |
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DB (Deep Buffer) |
иН╤х╩╨ЁЕ |
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DDR SDRAM (Double Date Rate SDRAM) |
к╚йЩ╬щбйSDRAM |
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DIMM (Dual In-line Memory Modules) |
к╚жьдзг╤й╫дз╢Фдё©И |
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DRDRAM (Direct RAMbus DRAM) |
ж╠╫сRAMbusдз╢Ф |
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ECC (Error Checking and Correction) |
╢МнС╪Л╡ИпчуЩ |
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EEPROM (Electrically Erasable Programmable ROM) |
╣Г╡ап╢©и╠ЮЁлж╩╤а╢Ф╢╒фВ |
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FM (Flash Memory) |
©Лиа╢Ф╢╒фВ |
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FMD ROM (Fluorescent Material Read Only Memory) |
с╚╧Бжйж╩╤а╢Ф╢╒фВ |
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PIROM (Processor Information ROM) |
╢╕юМфВпео╒ROM |
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QBM (Quad Band Memory) |
кд╠╤╠ъ╢Ьдз╢Ф |
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RAC (Rambus Asic Cell, Rambus) |
╪╞Ёи╣Гб╥╣╔т╙ |
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RAS (Row Address Strobe) |
пп╣ьж╥©ьжффВ |
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RDRAM (Rambus Direct RAM) |
ж╠╫спмRambusRAM |
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RIMM (RAMBUS In-line Memory Modules) |
RAMBUSдзг╤й╫дз╢Фдё©И |
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SDR SDRAM (Single Date Rate) |
╣╔йЩ╬щбйSDRAM |
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SGRAM (Synchronous graphics RAM) |
м╛╡╫м╪пнкФ╩З╢╒╢ФфВ |
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SO-DIMM (Small Outline Dual In-line Memory Modules) |
п║пмк╚жьдзг╤й╫дз╢Фдё©И |
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SPD (Serial Presence Detect) |
╢╝пп╢Фтз╪Л╡И |
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SRAM (Static Random Access Memory) |
╬╡л╛кФ╩З╢Ф╢╒фВ |
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TSOPs (thin mall outline packages) |
Ё╛п║пм╥Бв╟ |
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USWV (Uncacheable, Speculative, Write-Combining) |
╥г╩╨ЁЕкФ╩З╩Л╨оп╢хК |
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VCMA (Virtual Channel Memory Architecture) |
пИдБм╗╣юдз╢Ф╫А╧╧ |
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CPU |
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AGP (Accelarated Graphic Port) |
╪скым╪пн╤к©з |
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APIC (Advanced Programmable Interrupt Controller) |
╦ъ╪╤ЁлпРжп╤о©ьжффВ |
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BGA (Ball Grid Array) |
гРв╢╬ьуСееап |
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CC (Companion Chip) |
м╛╟Ип╬ф╛ |
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CMOS (Complementary Metal Oxide Semiconductor) |
╩╔╡╧╫ПйТяУ╩╞нО╟К╣╪лЕ |
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CISC (Complex Instruction Set Computing) |
╦╢тсж╦аН╪╞╪фкЦ╩З |
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COB (Cache on board) |
╟Еио╪╞Ёи╩╨╢Ф |
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COD (Cache on Die) |
п╬ф╛дз╪╞Ёи╩╨╢Ф |
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CP (Ceramic Package) |
лу╢и╥Бв╟ |
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CPGA (Ceramic Pin Grid Array) |
лу╢иуКпму╓╦ЯуСап |
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CPU (Center Processing Unit) |
жпяК╢╕юМфВ |
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DCT (Display Compression Technology) |
отй╬я╧кУ╪╪йУ |
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DIB (Dual Independent Bus) |
к╚жь╤юа╒вэоъ |
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DP (Dual Processing) |
к╚╢╕юМфВ |
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EC (Embedded Controller) |
н╒пм©ьжффВ |
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ECRS (Entry Call Return Stack) |
╩ь╫п╤яу╩ |
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EPIC (Explicitly Parallel Instruction Computing) |
гЕнЗф╫ппж╦аН╪фкЦ |
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FEMMS (Fast Entry/Exit Multimedia State) |
©Лкы╫ЬхК/мкЁЖ╤Юц╫лЕв╢л╛ |
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FIFO (First Input First Output) |
оххКохЁЖ╤сап |
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FRC (Functional Redundancy Checking) |
хъсЮ╧╕дэ╪Л╡И,к╚╢╕юМфВ╡еспуБоНльпт |
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FPU (Float Point Unit) |
╦║╣ЦтккЦ╣╔т╙ |
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HL-PBGA |
╠МцФП╓жЬ,╦ъдмхх║╒гА╠║пмкэ╫╨гРв╢╬ьуС╥Бв╟ |
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IA (Intel Architecture) |
с╒ль╤Ш╪э╧╧ |
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ID (identity) |
╪Ь╠П╨ебК |
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IMM (Intel Mobile Module) |
с╒ль╤Шрф╤╞дё©И |
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IS (Internal Stack) |
дзжц╤яу╩ |
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KNI (Katmai New Instructions, Katmai) |
пбж╦аН╪╞ё╛╪╢MMX2 |
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MMX (MultiMedia Extensions) |
╤Юц╫лЕю╘у╧ж╦аН╪╞ |
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NI (Nonё╜Intel) |
╥гс╒ль╤Ш |
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PGA (Pin-Grid Array) |
рЩ╫емЬ╦ЯуСап,╨д╣Г╢С |
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PSN (Processor Serial numbers) |
╢╕юМфВпРап╨е |
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PIB (Processor In a Box) |
╨пв╟╢╕юМфВ |
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PPGA (Plastic Pin Grid Array) |
кэ╫╨уКв╢╬ьуС╥Бв╟ |
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RISC (Reduced Instruction Set Computing) |
╬╚╪Рж╦аН╪╞╪фкЦ╩З |
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SEC (Single Edge Connector) |
╣╔╠ъа╛╫сфВ |
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SIMD (Single Instruction Multiple Data) |
╣╔ж╦аН╤ЮйЩ╬щаВ |
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SOI (Silicon-on-insulator) |
╬Ьт╣лЕ╧Хф╛ |
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SSE (Streaming SIMD Extensions) |
╣╔р╩ж╦аН╤ЮйЩ╬щаВю╘ЁД |
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TCP (Tape Carrier Package) |
╠║д╓╥Бв╟ |
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TLBs (Translate Look side Buffers) |
╥╜рКетйс╩╨ЁЕфВ |
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VLIW (Very Long Instruction Word) |
Ё╛Ё╓ж╦аНвж |
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WHQL (Microsoft Windows Hardware Quality Lab) |
н╒хМ╧╚к╬йс╢╟с╡╪Чжйа©й╣яИйр |
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VIDEO |
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3D (Three Dimensional) |
хЩн╛ |
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3DS (3D SubSystem) |
хЩн╛всо╣мЁ |
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AE (Atmospheric Effects) |
нМ╩╞п╖╧Ш |
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AFR (Alternate Frame Rendering) |
╫╩лФДжх╬╪╪йУ |
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Anisotropic Filtering |
╦ВоРрЛпт╧Щбк |
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APPE (Advanced Packet Parsing Engine) |
тЖг©пнж║╫БнЖрЩгФ |
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AV (Analog Video) |
дёдБйсф╣ |
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Back Buffer |
╨Сжц╩╨ЁЕ |
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Backface cutting |
рЧцФоШЁЩ |
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Bilinear Filtering |
к╚оъпт╧Щбк |
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CEM (Cube Environment Mapping) |
а╒╥╫╩╥╬ЁсЁиД |
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CG (Computer Graphics) |
╪фкЦ╩ЗиЗЁим╪оЯ |
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Clipping |
╪ТлЫнфюМ |
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Clock Synthesizer |
й╠жс╨оЁифВ |
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Compressed Texture |
я╧кУнфюМ |
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Concurrent Command Engine |
п╜вВцЭаНрЩгФ |
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Center Processing Unit Utilization |
жпяК╢╕юМфВу╪сцбй |
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DAC (Digital to Analog Converter) |
йЩдё╢╚╩╩фВ |
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Decal |
с║╩╗╥╗ |
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DFP (Digital Flat Panel) |
йЩвжй╫ф╫цФотй╬фВ |
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DFS Dynamic Flat Shading |
╤╞л╛ф╫цФцХс╟ |
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Dithering |
╤╤╤╞ |
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Directional Light |
╥╫оРпт╧Бт╢ |
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DME Direct Memory Execute |
ж╠╫сдз╢Фж╢пп |
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DOF (Depth of Field) |
╤Южь╬ЁиН |
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Dot Texture Blending |
╣ЦпмнфюМ╩Л╨м |
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Double Buffering |
к╚╩╨ЁЕгЬ |
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DRI (Direct Rendering Infrastructure) |
╩Ы╡Цж╠╫сДжх╬ |
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DVI (Digital Video Interface) |
йЩвжйсф╣╫ГцФ |
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DxR (DynamicXTended Resolution) |
╤╞л╛©ию╘у╧╥ж╠Фбй |
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DXTC (Direct X Texture Compress, DirectX) |
нфюМя╧кУё╛ртS3TCн╙╩Ы╢║ |
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Dynamic Z-buffering |
╤╞л╛ZжА╩╨ЁЕгЬ |
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Edge Anti-aliasing |
╠ът╣©╧╬БЁщй╖уФ |
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Execute Buffers |
ж╢пп╩╨ЁЕгЬ |
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Environment Mapped Bump Mapping |
╩╥╬Ё╟╪м╧сЁиД |
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Extended Burst Transactions |
тЖг©й╫м╩╥╒╢╕юМ |
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Front Buffer |
г╟жц╩╨ЁЕ |
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Frames rate is King |
ж║йЩн╙мУ |
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FSAA (Full Scene Antiё╜aliasing) |
х╚╬╟©╧╬БЁщ |
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Fog |
нМ╩╞п╖╧Ш |
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Flip double buffered |
╥╢в╙к╚╩╨╢Ф |
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Fog table quality |
нМ╩╞╠М╩╜жй |
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GART (Graphic Address Remappng Table) |
м╪пн╣ьж╥жь╩Ф╠М |
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GPU (Graphics Processing Unit) |
м╪пн╢╕юМфВ |
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HAL (Hardware Abstraction Layer) |
с╡╪ЧЁИоЯ╩╞╡Ц |
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Hardware motion compensation |
с╡╪Чтк╤╞╡╧Ё╔ |
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HDTV (high definition television) |
╦ъгЕнЗ╤х╣Гйс |
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HEL (Hardware Emulation Layer) |
с╡╪ЧдёдБ╡Ц |
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High triangle count |
╦╢тсхЩ╫гпн╪фйЩ |
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ICD (Installable Client Driver) |
©и╟╡в╟©м╩╖╤кгЩ╤╞ЁлпР |
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IDCT (Inverse Discrete Cosine Transform) |
╥га╛пЬ╥╢сЮор╠Д╩╩ |
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Immediate Mode |
ж╠╫сдёй╫ |
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IPPR (Image Processing and Pattern Recognition) |
м╪оЯ╢╕юМ╨мдёй╫й╤╠П |
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Large textures |
╢СпмнфюМ |
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LF (Linear Filtering) |
оъпт╧Щбкё╛╪╢к╚оъпт╧Щбк |
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Lightmap |
╧БоъсЁиД |
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Local Peripheral Bus |
╬жсР╠ът╣вэоъ |
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Modulate |
╣Вжф╩Л╨о |
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MPPS (Million Pixels Per Second) |
╟ымР╦ЖоЯкь/цК |
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Multi-Resolution Mesh |
╤Южь╥ж╠ФбйвИ╨о |
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Multi Threaded Bus Master |
╤ЮжьжВ©ь |
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Multitexture |
╤ЮжьнфюМ |
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Partial texture downloads |
╡╒ппнфюМ╢╚йД |
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Parallel Processing Perspective Engine |
ф╫ппм╦йс╢╕юМфВ |
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PC (Perspective Correction) |
м╦йс╬юуЩ |
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PGC (Parallel Graphics Configuration) |
╡╒ппм╪оЯиХжц |
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Pixel (Picture element) |
м╪оЯт╙кьё╛сжЁфPоЯкь |
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Point light |
р╩╟Ц╣Ц╧Бт╢ |
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To be updated... |
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